Transfer tracks also take some finicking as well. The hardest part is getting the track straight. It's best to just mess around with the fork and merge tracks until you figure it out. Duel/double loading stations: not only can you now do duel loading stations, but double loading stations as well (like Maverick). No lateral G's command: While I've noticed that it is a little bit finicky on some more complex maneuvers, the tool is very useful for efficiently banking your ride. It gives you a butter smooth, life like feel to your track. Depump vertices command: Necessary for all rides. This aspect allows you to have much more control over your track than before. The track shape, track type, and banking are all separated. While rides still sound the same for the most part, there are a lot more noises than just the roar of the coaster train.
The sound engine has improved, along with everything else. Here's my comments and tips from what I've noticed so far:
It is included within the editor and simulator.
You can have as many tracks in one park file as your Computer can handle. The new tunnel system is much better and you don't crash into the ground. A lot of the technical sounds have been updated, but a lot of recycled from NL1. The new editor makes handbuilding VERY powerful but it still has built in smoothing tools. You can also animate these with scripting. Can you also have tracer/chaser lights most commonly seen on woodies, like this? You can however clone the 4D coaster layout, make it invisible and place a B&M track over the top and run the 4D trains backwards to create wing rider. Though that will be included in a future update. I know it has the B & M vertical dive coaster what about the “wing” coaster, like Wild Eagle, Gatekeeper, etc.?ĭive Coaster, yes, Wing Rider no. Hope everybody’s New Year is going well so far!Ībility for splashdown at end of ride, also common to B & M
#NO LIMITS 2 DOWNLOADS DOWNLOAD#
I understand there’s a standard version for around $45 and an even more advanced one for around $99, but so far I’ve only seen the download link to the $45 one on the site. Thanks to anybody who can shed light on these questions! I hope I can get 2.0 myself soon.
#NO LIMITS 2 DOWNLOADS SOFTWARE#
Speaking of the Terraformer, is that included in the NL software with 2.0, or is it still something you have to use separately? If it is, I wonder if there’s a newer version of that now as well. The last time I tried to make a snowy mountain terrain, it looked like grey sludge instead! Is it any better now? Maybe that was a Terraformer issue. If “yes” to above, can you have more than one type of coaster in a file? (Maybe I’m going too much in the direction of RCT3!) Speaking of which, does 2.0 have cars similar to either Disney’s Matterhorn cars, their original Space Mountain cars, or even something like the Arrow “Whizzer” cars? Any of them would be great!įor dueling /racing coasters, do you still have to make a moebious layout, or can a track file have more than one ride? Past versions of NL have indistinct chatter in the station, but I’ve often hoped in the future you’d hear riders’ screams on the coaster itself, or other words they often might be yelling! Any of that with 2.0?Īny better way to have underground tunnels now, other than having the coaster “crash” through the ground? That would be nice for those wanting to make something along the lines of Disney’s mountain style coasters. Does 2.0 have any types of smoothers, de-pumpers, auto-heartliners, etc., that would have come from a separate software in the past? Most comps state “no tools,” which I assume means you can’t use anything that didn’t come with NL when you bought it. Does that come with 2.0 (park editor or something) or do you still have to make 3DS objects? I’ve also seen screenshots of coasters with other rides, buildings, walkways, signs, etc.